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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Pierced Brosmen
Priory Of The Lemon
75
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Posted - 2012.05.11 22:59:00 -
[1] - Quote
After some testing I notice that the launch animation for citadel cruise missiles is very jittery... kinda like the missiles have spasms (lol) When firing Citadel Torps I see the animation of four missiles that launch from the launchers like they should, Plus an aditional 4 torpedoes launching from the centre of the launcher... the last four missiles turn around after launch and return to my ship and explode (not causing damage ofcourse).... Looks really weird.
[Edit] Also, for the launchers on the underside of the Phoenix, the launcher on the wrong side is firing. If you have a target on starboard the side launchers on starboard fires like they should, except for the underside launchers, where it's the port one that fires |

Pierced Brosmen
Priory Of The Lemon
75
|
Posted - 2012.05.12 00:02:00 -
[2] - Quote
Since the client is handling the animations for missiles in flight, could it be possible to make their flight path avoid objects that are in the way, if possible?
Like for example you have a target on the oposite side of a station, it would look a whole lot cooler if the missiles flew around the station and not through it. |

Pierced Brosmen
Priory Of The Lemon
77
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Posted - 2012.05.13 23:17:00 -
[3] - Quote
Pro Versius wrote: So I was just on SIngularity with my Malediction checking out the T2 rocket launchers and I noticed, this thing only has 3 launchers but it's spitting out 9 rockets per salvo. Shouldn't it only be shooting 3 rockets per salvo? Otherwise it worked great, the launchers aquired targets, fired and left trails in space before hitting target.  No, I belive it's correct that the rocket launcers fire multiple missiles per salvo. It's the same with the Citadel Torpedo launchers for capital ships. They fire 4 missiles per salvo, as there are 4 torpedo tubes per launcher.
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Pierced Brosmen
Priory Of The Lemon
77
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Posted - 2012.05.14 11:34:00 -
[4] - Quote
I fully agree. In my oppinion, missile launchers should also go to the "parked" position (that you get when you warp) when they aren't loaded with any charges... same goes for turrets for that matter. |

Pierced Brosmen
Priory Of The Lemon
87
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Posted - 2012.05.23 11:23:00 -
[5] - Quote
I love how the launchers revert to the "docked" postion when reloading or changing ammo. However if you run out of ammo or if you unload your launchers they still have missiles sticking out of the bays... Could it be set so that when there are no charges in the launchers, they move to the "docked" position and stay there until being loaded again?
And would really like to see the same for turrets. |
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